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- #Templar teleport locations destiny 2 mod
- #Templar teleport locations destiny 2 mods
- #Templar teleport locations destiny 2 windows
Throughout the encounter, hordes of Vex will be spawning in to try and distract the team (including deadly Hobgoblin snipers located on perches in the distance). Therefore, make sure that your communication is clear and that everyone assigned to the Oracles is in a good position to see Oracle previews and then destroy them when they appear fully. The first wave of Oracles only has three to keep track of, but by the end of the encounter, you'll need to destroy seven Oracles in the right order. This continues five times, but each wave of Oracles has one more in it than the previous wave. You can save yourselves by jumping into the cleansing pool of light all at the same time before the Templar wipes you. This also happens if you take too long when destroying them.
#Templar teleport locations destiny 2 windows
Source: Windows Central The confluxes players need to defend look like this.
#Templar teleport locations destiny 2 mod
If playing during Season of the Splicer, use the Breach and Clear mod to make your grenade launcher grenades debuff enemies (including bosses) and make them take 30% more damage from your team.Use minor or major spec during the other encounters. Make sure you put a boss spec on weapons in boss encounters.
#Templar teleport locations destiny 2 mods
Encounters two and six have Overload Champions, so Overload mods are important.Use the ammo finder and reserves mods that correspond to your heavy weapon type.Use Charged with Light builds with Protective Light for excellent damage reduction, ensuring that you're very hard to kill.Xenophage is fantastic for destroying Oracles in the third, fourth, and final encounter.In the third encounter, a linear fusion rifle can be useful against faraway Hobgoblins.Heavy grenade launchers can work for boss damage as well.
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Shotguns and fusion rifles are also effective for quickly clearing stronger ads such as Minotaurs.Special grenade launchers with Blinding Grenades are extremely helpful for ad clear.Hand cannons can be used in all encounters effectively but aren't your best options.One or two players should consider using a scout rifle in the second, third, fourth, and final encounter due to a handful of long-range enemies.SMGs can be good choices in the second, third, fourth, and sixth encounters as well.Auto rifles and pulse rifles are perfect for the first four encounters, as well as the final two encounters.
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